Ideas about smooth connectivity, weighted gradient form manipulation, continuity of curvature, and model cleanliness will be explored. From there we will use SubD to sculpt and manipulate form into beautiful fluid flowing architectures.
Enscape video how to#
Students will begin by learning the basics of SubD in Rhino and how to use them and how they differ from mesh and Nurbs topologies. The course will question whether fluidity is a material and spatial practice, how does fluidity form relations between spatial, social, material, and experiential forms? Viewing the fields of urbanism, architecture, and design as inherently interrelated with the fluid sensibility of the design impacting our perception of space will be explored and modeled with SubDs. By the end of the webinar, we will use the Corona rendering engine in 3ds Max to create conceptual renders.įluidic Expressions V1.0 will focus on presenting the fully manifested image of fluidity itself, its forms, and logic through Rhinoceros SubD's. The entire process will be explained clearly throughout the webinar in a practicable framework and participants will be able to practice and follow the instructions.
![enscape video enscape video](https://iastate.pressbooks.pub/app/uploads/sites/50/2020/10/19_00_00_Session-highlights.jpg)
Using mathematics to shape geometry ensures there are no curvature defects that typically occur in manual modeling strategies, this ensures smooth and accurate topological flow between design components.
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Participants will learn to create mathematically curved geometries such as minimal surfaces and how these geometries can smoothly connect together to form overall larger continuous gestures. Through the combination of modeling tools in these two software, we will attain the necessary freedom in the customization of mesh typology and the creation of various forms based on the same workflow. Simulation of Forces and Data Management tools in both 3Ds Max and Grasshopper are another part of this teaching webinar. Contorted Compositions V2.0 intends to introduce a set of form-finding methods that are based on the Minimal Surface concept and its combination with Polygon Modeling methods with Rhinoceros, Grasshopper, and 3ds Max.